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HONEYLAB HEAD | SEAMLESS NECK

✧ SEAMLESS NECK TEXTURE SETUP FOR VRBase

  1. Open your Seamless Neck (VRBase) texture in Photoshop.
  2. Open your VRBase body texture in the matching color.
  3. Copy the neck blend and paste it on top of the body texture.
  4. Save it as a new texture and apply it to the VRBase body material in Blender/Unity.


💡Tip: Use the original VRBase skin textures for this.

Your head and body textures should now blend smoothly!



✧ USING ETHEREAL SKIN TEXTURES?

Skip the steps above! The Ethereal Skin Textures are already made to match the HONEYLAB Head.


✧ USING ANOTHER SKIN TONE?

The Texture Creator Kit has a Skintone Color Matching feature to help match the head to any skin texture shade.



✧ ATTACHING THE HEAD TO THE VRBASE BODY


  1. Import the HONEYLAB Head and your VRBase body.
  2. Go to your CATS Plugin and check Merge All Bones and Apply Transforms, then click Merge Armatures.
  3. Enter Pose Mode and test the neck + head bones.
  4. Select the body and enter Edit Mode. Select the 5 rows of faces around the top of the neck and delete them.
  5. In Object Mode, join both the head and body mesh.
  6. Enter Edit Mode, switch your Select Mode to Edge, select both head and body's neck seam by pressing Alt + Shift. Then press M to Merge By Distance and add value: 0.0005 and press enter.
  7. Fix the neck seam: Mesh ➜ Normals ➜ Reset Vectors
  8. Move “Seamless Neck | VRBase” material below the body's material by clicking the up arrow on the right and delete it (minus button) to merge both materials.


💡Tip: For the smoothest setup, use an unedited head and body with the VRBase heeled feet version.



✧ ATTACHING THE HEAD TO THE MARILYNN BODY


  1. Import the HONEYLAB Head and your Marilynn body.
  2. Select the body and enter Edit Mode. Select the four rows of faces around the top of the neck and delete them.
  3. Go to your CATS Plugin and check Merge All Bones and Apply Transforms, then click Merge Armatures.
  4. Return to Object Mode and join the head and body mesh. Make sure the merged mesh is named “Body.”
  5. Enter Edit Mode, switch your Select Mode to Edge, select both head and body's neck seam by pressing Alt + Shift. Then press M to Merge By Distance and add value: 0.0005 and press enter.
  6. Check that your neck and head bones are working.
  7. Move “Seamless Neck | Marilynn Base” below the body material and delete it to merge both materials.


💡Tip: For a smooth setup, use an unedited head & body.

💡Tip: Matching body textures are in HONEYLAB Head > Textures > 5.Skintone Match



✧ ATTACHING THE HEAD TO THE LUXA BODY


  1. Import the HONEYLAB Head and your Luxa body.
  2. Select the body and enter Edit Mode. Select the six rows of faces around the top of the neck and delete them.
  3. Go to your CATS Plugin and check Merge All Bones and Apply Transforms, then click Merge Armatures.
  4. Return to Object Mode and join the head and body mesh. Make sure the merged mesh is named “Body.”
  5. Enter Edit Mode, switch your Select Mode to Edge, select both head and body's neck seam by pressing Alt + Shift. Then press M to Merge By Distance and add value: 0.0005 and press enter.
  6. Check that your neck and head bones are working.
  7. Move “Seamless Neck | Luxa Base” below the body material and delete it to merge both materials.


💡Tip: For the smoothest setup, use an unedited head and body with the Luxa heeled version.

💡Tip: Matching body textures are in HONEYLAB Head > Textures > 5.Skintone Match



✧ ATTACHING THE HEAD TO SIVKA'S Cilia BODY


  1. Import the HONEYLAB Head and the HONEYLAB Version of the Cilia body. ( Server Exclusive Freebie )
  2. Select the HONEYLAB Head and it's armature.
  3. Size the head up to the body's neck's ending line, both the head and top of the neck should be aligned.
  4. Delete the four neck faces from the HONEYLAB Head.
  5. Go to your CATS Plugin and check Merge All Bones and Apply Transforms, then click Merge Armatures.
  6. Enter Pose Mode and test the neck + head bones.
  7. In Object Mode, join both the head and body mesh.
  8. Enter Edit Mode, switch your Select Mode to Edge, select both head and body's neck seam by pressing Alt + Shift. Then press M to Merge By Distance and add value: 0.0005 and press enter.
  9. Fix the neck seam: Mesh ➜ Normals ➜ Reset Vectors
  10. Move “Seamless Neck | VRBase” material below the body's material by clicking the up arrow on the right and delete it (minus button) to merge both materials.


💡Tip: For a smooth setup, use an unedited head & body.